Null void beam stellaris. 0 lerdnuocS sivarT 9102 ,22 lirpA . Null void beam stellaris

 
<b>0 lerdnuocS sivarT 9102 ,22 lirpA </b>Null void beam stellaris  tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again

Null Void Beam is a weapon module for small, medium or large slots. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. Posted by 3 years ago. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. It's the "Null Void Beam". I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. Stellaris. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. It is absurdly effective against shields but highly ineffective against both armor and hull. Also, other opponents will have different defenses and that will effect what you should use on your ships. Edit: woops nope. I would think it's a later gun tech because +400% shield damage相关页面: 舰船组件. 35 a day against armor or hull. Null Void beams definitely became very popular. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. 3 Stellaris Tech Id List – C to E. 4880804. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. The same for weapons, most empires have a mix of all three, but lean to one side depending on their tech. 4880804. Therandomfox. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. It is absurdly effective against shields but highly ineffective against both armor and hull. 4 Stellaris Tech Id List – F to I. The latter is usually more effective at taking down shields, if you can equip it. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. It is pretty much always my second perk choice. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. An L-slot Kinetic Artillery deals 91. 4. )”. The highest DPS weapons are all energy weapons that are poor against shielding. Burst them down. 组件分类. Burst them down. To quickly find a tech in this list press ctrl + f and type in the techs name. It should also buff this weapon as an archeotech. ago. Tenno use the keys, but they are mere trespassers. 6 Technology List – Q to S. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. The End of the Scourge: crisis. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. For such exotic weapons I think they should look exotic. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Tech adaptive combat algorithms. Description [2. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. Awakened empires get pretty severe debuffs after a while, so you can work on building your fleets/economy while that is ticking up, There’s a list here of their ships and weapons load out, the Rock Paper Scissors style works like this. 95 dps vs shields while kinetic artillery is better in every possible way with 91. Also, other opponents will have different defenses and that will effect what you should use on your ships. Unpause your game. Remastered Null void beam weapon: any good now? Just got that from salvaging the federation fleet wreckages:. 3 Stellaris Tech Id List – C to E. Also might perform 'slightly' better as anti-shield once you get into repeats. Null Void beams no longer count as space fauna weapons. as title saysA searchable list of all event codes from Stellaris. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 2 Ancient Macro Batteries; 3. I like to mix carrier ships and pure broadside battleships 1:1. And has the ability to warp in/build any of the ships above. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I'm wondering if I should replace my null void beams with the level 4 railguns. Guardians. It is weird in stellaris was the opposite. 40. 11 comments. Also fixes the Null Void Beam icons. More Help A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and. Blorg Friends. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. . ( Null Void Beam is also an option ), with Shields for defense. Small weapons have a range of 30 for the vast majority with lasers being 40 and void beams being 60 (anti-shield). » See SMS short codes for other countries. Others are strictly anti-shield (energy siphon, null void beam). For comparison (all against shields): Null Void Beam - 67dps; lvl5 Kinetics - 59dps; Kinetic Artillery - 91dps So the Null Void Beam is certainly a good weapon in the early game (especially since you can get it way before lvl 5 Kinetics), however in the late game there. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). The problem of null void beam is that it's bad both early and late. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. 3. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. Your expanded tech mods have really. #4. 2 Null Void Beam; 3 Kinetic weapons. Not sure if this is "meta" or. 3 beta branch (checksum 1960) What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Wind. Must use Rare Crystals to build. Only I, Vor, know the true power of the Void. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. 140. Spamming 200+ of em pretty much melts things. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Also might perform 'slightly' better as anti-shield once you get into repeats. If you have (for example) Destroyers with 1M Null Void 4S Plasma (or 1M +2S Plasma), that will likely dominate in the. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. I'm wondering something, if no one knows I'll just find out myself with a friend. 来自区划的帝国规模: -10%. Even a regular bio pop can get 80% habitability with it, and they don't have to. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Like. And secondly, it makes my sensors better, giving me more vision over my enemies. It is pretty much always my second perk choice. If you already have higher lvl laser/railgun, then dont start stuff. And eventually you'll be able to research both. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. 0. I hope to get some feedback from this great community too. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. 4 dps vs shields and much better performance vs everything else. Even when cleaning up some Void Clouds, the frigates and corvettes somehow always manage to die. A place to share content, ask questions and/or talk about the 4X grand strategy…For a while it was meta to skip kinetic weapons 2 because if you were lucky you could get an alien weapon like null void beam that dealt with shields enough to focus on lasers while focusing on all the other important engineering techs. 组件分类. Advantage with Null Void is that you can get it very early if you are lucky. Third option seems flawless as unbidden don’t use point defence. At 40 repetitions you have increased the damage by 200%. Starfighters! [3. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. ReplyGo to Stellaris r/Stellaris. and if you didnt have any shields their lasers were just cutting you to ribbons. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Mass driver + plasma still is the best overall choice. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. Related wiki Zherra. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. But combined with plasma, neutron or lances it is a really useful weapon. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. 2. The objective is to expose them to field conditions before flipping the switch to make this. png 52 × 52; 7 KB. 2 Ancient Macro Batteries; 3. 93 Badges. github. The bad news: It took around 2 seconds to lose 50+ Frigates in every fleet. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. Report. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. New info: There will be research poping out to increase dark matter output. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. The main weapons are Kinetics + Null Void Beam. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 2. ago. 712 14. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 39 * 500% = 66. 7 Technology List – T to Z. This mod does just that! Replaces the vanilla values for extra dimentional weapons A good comparison point is the Autocannon, which has more than 3 times the damage output of a Mass Driver or Laser, and with better tracking. © Valve Corporation. The Unbidden use weapons called Matter Disintegrators which are similar to beefed-up lasers, including their weakness against shield. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. Large null void beams only do 66. Have fun! Also got a tiny discord now for. png 52 × 52; 7 KB. [deleted] • 5 yr. Stellaris. . You shouldn't be able to buy resources when your storage is full of them. Stellaris @StellarisGame. However I have been dealing with an issue of failing the psionic shield event after save scumming. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. It is absurdly effective against shields but highly ineffective against both armor and hull. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. 3. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. 6 Technology List – Q to S. They are outclassed by L-only weapons late game, but they are your best bet for midgame, both for arming Starbases and equipping Cruisers. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. 0. Obviously, replace technology_id_here with the technology ID of your. Best. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. 中型太虚光束 Medium Null Void Beam. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I would think it's a later gun tech because +400% shield damage. Enter the name of an event to filter the entries in the table. Null Void Beam, Good or Doodoo? (On Console, Overlord dlc update for the pc homies) Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. Plasma or Lasers. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Well, Null Void Beam alone is a terrible idea. . Tech adaptive bureaucracy. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. You don't need this mod if you onl. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). ago. Component SmallResearchers produce 0. Obviously the late game tier is better. I would think it's a later gun tech because +400% shield damageIt's the null void beam, which used to show up all the time in game, but I think it's rarity has been tweaked, as I haven't seen it in a game in ages. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Assuming I understand it correctly, non-spiritualist empires need a scientist with expertise: psionics to have a chance of rolling psionic theory, which is the lead-in tech to all other psionic techs. 1 Mass Driver; 3. 25 at S) - it's basically a more effective Energy Siphon. TehJumpingJawa Field Marshal. Butt null beam has much shorter range. Enclaves. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。 The null void beam I found is an interesting weapon, especially in the repeatable-end game since you can offload all you damage boosts to the limited physx tree letting you focus on armour or mineral income in the polluted engineering tree. To answer your other question, the kinetic artillery is significantly better in all respects. . as title saysStellaris Wiki Active Wikis. 520. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. If you're going to go with artillery NL Frigates, give their small slot missiles. #3. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. ago. 4. » See SMS short codes for other countries. Exarch_Alpha Jan 27, 2019 @ 1:40pm. 大型太虚光束 Large Null Void Beam. The KA's average damage is 45. The KA's average damage is 45. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Posadist_Girl • 2 yr. . 这种屏障是由一群灵能专家用纯粹的灵能生成的。. I would think it's a later gun tech because +400% shield damageThat said, the autocannon seems like the best non-penetrator for small slot. • 7 yr. 0: Event fires every game I settle planets to any degree. April 22, 2019 Travis Scoundrel 0. I like Machine Hiveminds, he likes Corporations. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Its average damage also appears to be on par with a tier 2 energy weapons like blue laser so late game it looks pretty trash as well. 5 / 4. Autocannons are currently only available as S-slots - they used to have M-slot versions, and to have them. 1 Regular Strike. being ineffective at damaging either. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. --------------. Is my collection of all my Stellaris mods that I use. The picture for it was green. Stellaris. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. Jump to latest Follow Reply. But rolling for it sucks in every game. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. • 5 yr. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. now I'm making ships to defend. Base damage is much less than the KA. R5: Got doorway event and null void. Technology. 1 Missiles; 4. Admirals now grant their fleet +1 Disengage Opportunity at levels 5 and 10. © Valve Corporation. viirinsoftworks. Belhedler. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 2 Null Void Beam; 3 Kinetic weapons. Thread starter Synergy2255; Start date Nov 28. Kinetics (except for Autocannon) have pretty good range although still a bit lower compared to Matter Disintegrator . ago. Component SmallAllowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of a repeatable) and at higher tiers than their techs would be. This tiny and relatively non-invasive mod replaces the Gateways introduced in Stellaris 2. There is a lot of padding that could be done, but those are the obvious choices. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-Armour To answer your other question, the kinetic artillery is significantly better in all respects. I've tested it, and only megacannons beat them in terms of raw shield killing. ago. I was cut in half, destroyed, but through it's Janus Key, the Void called to me. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are the first weapons engaged on a target, or allowing smaller variants to complement larger primary weapons. Jump to latest Follow Reply. Its modifiers are +400% to shields and -75% to both armor and hull. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. Galactic Surveyors. 390K subscribers in the Stellaris community. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. and if you didnt have any shields their lasers were just cutting you to ribbons. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 331k. 39772. One hull technology gives corvettes. paradox pls fix. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. The-red-Dane. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. You don't need this mod if you onl. The Plasma then starts doing its work when your fleet may have. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. I'm wondering if I should replace my null void beams with the level 4 railguns. 9 "Caelum" Release Date. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. From personal experience, based on my Dory-level memory, post-3. Beware that armor has significantly more cost and upkeep. ago. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Someone Else Got The Queen: crisis. 3424486444. Replying to. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). It has an absurdly long range for an energy weapon (in this game) and is 400% effective vs Shields, but very weak vs Armour & Hull. Get Amino. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. • 5 yr. (previous page) ( next page) Null void beam. It seems that kinetic launcher is better compared to null void beam (L size). Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Which leads to the next problem: Missiles are shield. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 4 Kinetic Launcher; 3. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. ago. Null void beam x35. it is possible to direct your research to favour a. I use they/them pronouns. 3. 6. --------------. ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Butt null beam has much shorter range. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. If you're counting glandular acclimation, there's no real benefit to being lithoid. I'm wondering if I should replace my null void beams with the level 4 railguns. Average damage by the Null beam is 13. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. 合成人 (Synthetics) 机器人产出: +10%. You're comparing an early-mid game tier weapon with a late game tier weapon. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. I'm wondering something, if no one knows I'll just find out myself with a friend. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Go to Stellaris r/Stellaris. null_void_beam.